Playtesting · Roblox · Ages 9–17 panel

AI can build your game.
It can't tell you if a kid gets bored.

First Session puts your Roblox experience in front of real kids in your target demo. You get recorded sessions, unfiltered reactions, and a professional launch report — synthesized by AI, grounded in real play — within 72 hours.

SESSION 014 · OBBY-TYCOON HYBRID · TESTER AGE 9
00:42

Tester: "Wait, where do I go? There's no arrow or anything."

03:17

Tester: "Ohhh the dropper part is actually fun, can I show my brother?"

06:05

Tester: quit to browse other games — never found the shop.

Report finding: First-minute confusion is your biggest churn risk. The fun loop lands at ~3:00 — most players leave before reaching it. Three fixes ranked by effort in the full report.

Why real kids, in the age of AI tools?

Thousands of developers now use AI to generate games, thumbnails, and scripts faster than ever. That makes one thing scarcer and more valuable: knowing whether real players in your demo actually enjoy the result.

The demo, not a proxy

Our testers are 9, 14, and 17 — the exact ages browsing the Discover page. Adult QA testers can find bugs; they can't tell you what a 9-year-old finds boring.

Recorded, not remembered

Every session is screen-recorded with think-aloud audio. Findings come with timestamps, so you see the exact moment attention was lost — or won.

AI-synthesized reports

Raw sessions are processed with Claude into a structured report: first-time-user-experience breakdown, retention risks, monetization friction, and ranked fixes.

How it works

From booking to report in 72 hours. Built for pre-launch checks, major updates, and games stuck below their CTR or retention targets.

STEP 1

Send your game link

Private or public experience link plus what you want tested — FTUE, a new update, monetization flow, or all of it.

STEP 2

Kids play, cold

Testers go in with zero instructions — exactly like a player landing from Discover. Sessions are recorded with reactions.

STEP 3

AI synthesis

Transcripts, recordings, and tester notes are analyzed and structured into findings with timestamps and severity ratings.

STEP 4

Report + call

You get a written report in 72 hours. Launch Audit clients also get a 30-minute walkthrough call and a retest after fixes.

Packages

Flat pricing, paid in USD via Stripe. No Robux, no revenue share, no surprises.

First Look

$79 / playtest
  • 2 testers, 1 session each
  • Screen recordings with audio
  • AI-synthesized findings report
  • Top 3 fixes, ranked by effort
  • 72-hour turnaround
Book First Look

Launch Audit

$299 / launch
  • Everything in Full Session
  • Competitor comparison (2 similar games)
  • 30-minute findings call
  • Free retest after your fixes
  • Priority 48-hour turnaround
Book Launch Audit

A family studio, run like a business

First Session is operated by a founder-dad and three kid testers in Concord, California. Every engagement is parent-supervised, invoiced properly, and delivered on deadline.

Founder

Dad

Contracts, payments, scheduling, and quality control. 15+ years in product and business analysis.

Client Lead · 17

Tester 01

Runs client communication and delivery. Tests from the older-teen player perspective.

Session Lead · 14

Tester 02

Leads recording setup and think-aloud sessions. Core demo for simulator and competitive titles.

Junior Tester · 9

Tester 03

The truth-teller. If a game loses Tester 03 in the first minute, you'll know exactly when and why.

Questions developers ask

Is this allowed under Roblox's Terms of Use?

Yes. We provide an off-platform professional service (playtesting and reporting) paid in USD. We never sell Robux, in-game items, or accounts, and we never exchange Robux for cash outside DevEx. Your game stays entirely yours.

How is this different from posting in a free playtest channel?

Free playtests get you a few vague messages from other developers — adults judging a kids' game. We give you your actual demographic, recorded sessions, timestamps, and a structured report you can act on the same day.

What do you need from me?

A link to your experience (private links work), one paragraph on what you're worried about, and payment. That's it. NDA available on request for unreleased games.

Who sees my unreleased game?

Only our family testers, under parent supervision. Recordings are shared with you and then deleted on request. We don't publish anything about your game without written permission.

Do you offer ongoing testing for live games?

Yes — monthly retainers for live-ops games (update-by-update testing) start at $249/month. Reply to your report email or write to us to set one up.

Your next update deserves a first session.

Book a playtest, or send your game link and questions first — we reply within one business day.