AI can build your game.
It can't tell you if a kid gets bored.
First Session puts your Roblox experience in front of real kids in your target demo. You get recorded sessions, unfiltered reactions, and a professional launch report — synthesized by AI, grounded in real play — within 72 hours.
Tester: "Wait, where do I go? There's no arrow or anything."
Tester: "Ohhh the dropper part is actually fun, can I show my brother?"
Tester: quit to browse other games — never found the shop.
Why real kids, in the age of AI tools?
Thousands of developers now use AI to generate games, thumbnails, and scripts faster than ever. That makes one thing scarcer and more valuable: knowing whether real players in your demo actually enjoy the result.
The demo, not a proxy
Our testers are 9, 14, and 17 — the exact ages browsing the Discover page. Adult QA testers can find bugs; they can't tell you what a 9-year-old finds boring.
Recorded, not remembered
Every session is screen-recorded with think-aloud audio. Findings come with timestamps, so you see the exact moment attention was lost — or won.
AI-synthesized reports
Raw sessions are processed with Claude into a structured report: first-time-user-experience breakdown, retention risks, monetization friction, and ranked fixes.
How it works
From booking to report in 72 hours. Built for pre-launch checks, major updates, and games stuck below their CTR or retention targets.
Send your game link
Private or public experience link plus what you want tested — FTUE, a new update, monetization flow, or all of it.
Kids play, cold
Testers go in with zero instructions — exactly like a player landing from Discover. Sessions are recorded with reactions.
AI synthesis
Transcripts, recordings, and tester notes are analyzed and structured into findings with timestamps and severity ratings.
Report + call
You get a written report in 72 hours. Launch Audit clients also get a 30-minute walkthrough call and a retest after fixes.
Packages
Flat pricing, paid in USD via Stripe. No Robux, no revenue share, no surprises.
First Look
- 2 testers, 1 session each
- Screen recordings with audio
- AI-synthesized findings report
- Top 3 fixes, ranked by effort
- 72-hour turnaround
Full Session
- 3 testers across two age groups
- 2 sessions each (day 1 + return visit)
- FTUE minute-by-minute breakdown
- Icon + thumbnail click-appeal review
- Monetization friction notes
- 72-hour turnaround
Launch Audit
- Everything in Full Session
- Competitor comparison (2 similar games)
- 30-minute findings call
- Free retest after your fixes
- Priority 48-hour turnaround
A family studio, run like a business
First Session is operated by a founder-dad and three kid testers in Concord, California. Every engagement is parent-supervised, invoiced properly, and delivered on deadline.
Dad
Contracts, payments, scheduling, and quality control. 15+ years in product and business analysis.
Tester 01
Runs client communication and delivery. Tests from the older-teen player perspective.
Tester 02
Leads recording setup and think-aloud sessions. Core demo for simulator and competitive titles.
Tester 03
The truth-teller. If a game loses Tester 03 in the first minute, you'll know exactly when and why.
Questions developers ask
Is this allowed under Roblox's Terms of Use?
Yes. We provide an off-platform professional service (playtesting and reporting) paid in USD. We never sell Robux, in-game items, or accounts, and we never exchange Robux for cash outside DevEx. Your game stays entirely yours.
How is this different from posting in a free playtest channel?
Free playtests get you a few vague messages from other developers — adults judging a kids' game. We give you your actual demographic, recorded sessions, timestamps, and a structured report you can act on the same day.
What do you need from me?
A link to your experience (private links work), one paragraph on what you're worried about, and payment. That's it. NDA available on request for unreleased games.
Who sees my unreleased game?
Only our family testers, under parent supervision. Recordings are shared with you and then deleted on request. We don't publish anything about your game without written permission.
Do you offer ongoing testing for live games?
Yes — monthly retainers for live-ops games (update-by-update testing) start at $249/month. Reply to your report email or write to us to set one up.
Your next update deserves a first session.
Book a playtest, or send your game link and questions first — we reply within one business day.